CD Projekt has pledged to fix Cyberpunk 2077 so it can sell “for years”

Boxes with CD Projekt’s Cyberpunk 2077 game are displayed in Warsaw, Poland December 14, 2020. REUTERS/Kacper Pempel/File Photo

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WARSAW, April 12 (Reuters) – Video game maker CD Projekt (CDR.WA) has no plans to suspend Cyberpunk 2077 and has pledged to fix the issues to make its flagship game a long-term success. term after a difficult deployment, said general manager Adam. Kicinski told Reuters.

Kicinski said CD Projekt has been in touch with Sony (6758.T), which pulled Cyberpunk 2077 from its PlayStation Store just a week after its December debut amid complaints of in-game glitches. Read more

The role-playing game, billed as an “open-world action-adventure story set in…a megalopolis obsessed with power, glamor and body modification” and starring Hollywood star Keanu Reeves, has been delayed three times before its debut.

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“I don’t see an option to suspend Cyberpunk 2077. We are confident that we can bring the game to a state where we can be proud of it and therefore sell it successfully for years to come,” Kicinski said.

CD Projekt released a patch for Cyberpunk 2077 last month, and Kicinski said the new 1.2 patch was a step towards the game’s return to the PlayStation Store and that the Polish game maker had a “friendly relationship” with Sony.

Cyberpunk 2077 was CD Projekt’s most anticipated game since 2015’s “The Witcher: Wild Hunt.”

Last month, the company also unexpectedly canceled plans to develop a standalone multiplayer version of Cyberpunk 2077.

Kicinski said the format is riskier for the company, which has so far focused on single-player games.

In another setback, CD Projekt was hit by a cyberattack in February. Kicinski said the company did not lose any data in the attack, which was caused by a hole in external software, and it only caused a 2-3 week delay in its recovery work. development. Read more

Kicinski, who has worked at CD Projekt since its inception nearly three decades ago, said the company is looking for acquisition opportunities as it embarks on a “fundamental” shift to be able to develop two big-budget games in parallel from next year. The acquisitions would not be aimed at increasing financial results and would not be limited to geographic locations, he said.

He also said that since hostile takeovers cannot be completely ruled out in the gaming industry, the company took steps a few years ago to reduce the risk of becoming a takeover target, including capping royalties. vote of a 20% shareholder.

CD Projekt is facing class action lawsuits in the United States after Cyberpunk’s troubled debut, and Kicinski said the company was represented by law firm Cooley LLP.

In one such case, CD Projekt said Friday that legal action against the company in the United States over the terms of distribution agreements with Valve Corp. had now been withdrawn.

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Reporting by Agnieszka Barteczko and Anna Pruchnicka Editing by Susan Fenton

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